As
an interesting aside, this tale of the Golem was firmly in the 18 year
old Mary Shelley's mind as she tossed and turned in a nightmare that
the next day became the framework for the 1818 novel Frankenstein.
Today, the recurrence of the theme of science and technology as potentially
malevolent brings with it a healthy interrogation and analysis of the
hype and hypercorporate viruses infesting the field.
As such, Shelley's Frankenstein shares much with Wiener's God
and Golem. It is this more sophisticated and cynical analysis of
technology that Shelly re-invented in the 1800's, and is today fruitfully
carried on by many artists and theorists, that may offer a way out of
the many dangers that could befall the creators and users of that most
contemporary Prometheus: the avatar.
This mortally-constructed imperfection is to be contrasted with the
original and theologically-inspired gestation of the Golem's counterpart,
the capital "A" Avatar, symbol of the projection of a superior
and heavenly or holy perfection from on high into the lesser domain
below on earth.
The idea of the avatar - the telepresence, or local presence of a remote
agency - has for millennia been associated with magic and religion.
The word is one of the most ancient words in use today and first appeared
in Hindu religious texts written in Sanskrit around 3,500 years ago
as a term for the appearance of divine Hindu "gods" who "crossed
over" and "projected themselves" into the earthly plane
of physical existence.
However the use of the concept of a distant, unknown or unimaginable
god taking possession or "wearing" or "inhabiting"
a human, animal or other projection to represent themselves in terms
that mortals can understand - through shamanism, priesthoods, Oracles,
prophets, statues, automata, landscape and natural forces - suggests
that the idea stretches back most likely still further into the origins
of language and culture in prehistoric times.
The ancient Vedic scriptures also embody some of the earliest ideas
of a potential polyphony of being of the enlightened ones and the gods,
the multiform mirrored "reflections" of the one god replicated
in an almost endless array of Bodhisattvas, incomplete "versions
or appearances of aspects of the original or central deity. It could
be said therefore, that this ancient genealogy of manifestation of one
in an other, and of one in many, leaves us prepared for the multiple,
multiform and telepresent identities of the digital age.
Strictly speaking, the banal or secular use of the term - the uncapitalised
avatar - could arguably be offensive to the followers of Buddhism. That
in itself raises many questions outside the scope of this paper. It
is certainly of note that the modern avatar, if it can be so called,
has a lot to do with the idea of selfhood, in sharp contrast again to
the idea of selflessness that a willing possession of a thinking
entity by a god implies, this selflessness being an essential part of
Buddhism.
Sufficed to say that we must try to acknowledge these sensitivities
as best and where we can in re-defining the term through theory and
practice, hopefully properly and diplomatically distancing our newer
avatar from its older forebears.
It is important to stress however, that the secular nature of the avatar
today brings it, just like us, closer to golem than to god. Its unfinished
nature, still in a state of perpetual development and necessary imperfection,
will always be closer and hence more open to the problems, discontinuities
and inequities of the physical world and real people, than to similitude
with the imagined heavenly host implied or lying behind the omniscient
and telepresent mask of religion, or of god. In a way we flesh and blood
hosts anchor the avatar to the "real", acting as hosts or
representatives of the real; of a physical world we seek to amplify,
extrude, extend, project or augment within or into other worlds "beyond"
or at least as an alternative to, this one.
Sometimes in the rush to engage with the idea of the avatar, we forget
our selves - the secular and imperfect hosts - and we do this at a risk
to our new selves as much as to our older ones. We are perhaps not sufficiently
ready to be introduced to our new selves yet, because lacking proper
organisation and conceptualisation of multiple ways of being we may
encounter difficulties in realising the benefits of these newer perspectives.
Felix Guattari is spot on the mark when he says "contemporary social
transformations... call... for a departure from structuralist reductionism
and a refoundation of the problematic of subjectivity - prepersonal,
polyphonic, collective and enunciative." (Guattari, 1992/95,
p 22)
History is peppered with references to inanimate objects taking on some
form of life to represent and provide a portal into contact with unknown
and powerful forces and worlds hidden or distant from the physical world.
Oracular heads, talking statues, wond'rous automata, homunculi, ghosts
and those possessed by spirits - all take on powerful attributes, such
as the ability to foretell the future, that affect the lives of those
they visit or commune with.
Ancestor worship in ancient Egyptian, Chinese and other societies provided
another portal - the burial urns holding the ashes of past relatives,
or the embalmed remains of the dead - kept at least a faint trace of
the original person alive and available for ongoing consultation. For
example the teraphim cited in the bible - and realised in images
from a manuscript from the Middle Ages - look disconcertingly like ancient
avatars, and indeed that is what they were.
It was said these teraphim could take the form of specially fashioned
dolls made from bone, or the first born of ancient Hebrew tribes, killed
and then embalmed, so that their heads or whole bodies may be indefinitely
kept in order to be spoken with and to give their keepers counsel. A
variation on this theme is wonderfully portrayed in Philip K. Dick's
Ubik.
Since its re-entry into usage under a new set of meanings invoked
by computer engineer and designer Chip Morningstar as a descriptor for
the virtual actors controlled by remote human hosts in the first VisMOO
(Visual, as opposed to textual, Multiple user, Object Oriented domain),
LucasFilm's 1985 Habitat - the re-vitalised avatar has become
the most successfully fictionalised, visualised and virtualised remote
presence afforded us by the new telematic or tele-cybernetic technologies
of command, control and feedback at a distance.
However it was most probably the, at first uncredited, reuse of the
term in SF writer Neal Stephenson's book, Snow Crash, ten years
later, that popularised the term (Stephenson later retracted his claim
to originality, and cited Morningstar in all further editions of the
book).